Home Forums Software Development CalibrationTesting status Detection

Tagged: 

Viewing 1 post (of 1 total)
  • Author
    Posts
  • #3869
    davy
    Participant

    Hi,

    I’m adding a CalibrationTesting function into my game using EyeXHost.LaunchCalibrationTesting, when CalibrationTesting finished then we should go back to game. But actually there are no status change to be handled, so the game have to keep minimized all the time. The same situation in demo project in the SDK zip package called Calibration.

    Anyboy have a solution of the similar problem.

Viewing 1 post (of 1 total)
  • You must be logged in to reply to this topic.