Home Forums Unity SDK EntryPointNotFoundException on startup

This topic contains 1 reply, has 2 voices, and was last updated by Profile photo of Alex [Tobii] Alex [Tobii] 2 weeks, 6 days ago.

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  • #7429
    Profile photo of Jos Yule
    Jos Yule
    Participant

    EntryPointNotFoundException: UnsubscribeFromStream
    at (wrapper managed-to-native) Tobii.GameIntegration.Interop:UnsubscribeFromStream (Tobii.GameIntegration.TobiiSubscription)
    at Tobii.Gaming.Internal.GazePointDataProvider.OnStreamingStopped () [0x00002] in /Users/jos/Documents/Projects/autoage/Assets/Tobii/Framework/Internal/GazePointDataProvider.cs:39
    at Tobii.Gaming.Internal.DataProviderBase`1[Tobii.Gaming.GazePoint].Disconnect () [0x00013] in /Users/jos/Documents/Projects/autoage/Assets/Tobii/Framework/Internal/DataProviderBase.cs:122
    at Tobii.Gaming.Internal.TobiiHost.Update () [0x00044] in /Users/jos/Documents/Projects/autoage/Assets/Tobii/Framework/Internal/TobiiHost.cs:145

    I’m not sure what I’ve done wrong here. I’ve got the proper “bitness” set for the 32 and 64 bit dll’s.

    Any suggestions would be welcome!

    Peace
    Jos

    #7430
    Profile photo of Alex [Tobii]
    Alex [Tobii]
    Keymaster

    Hi!

    Most probably you got some old versions of the dlls from some previous SDK version.

    Could you double check the dlls inside Plugins folder and the root folder:

    Tobii.GameIntegration.dll

    x86 – 1 216 752 bytes
    x64 – 1 852 656 bytes

    root (will normally be x64) – 1 852 656 bytes

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