Home Forums Unity SDK EntryPointNotFoundException on startup

This topic contains 1 reply, has 2 voices, and was last updated by Profile photo of Alex [Tobii] Alex [Tobii] 4 months, 3 weeks ago.

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  • #7429
    Profile photo of Jos Yule
    Jos Yule

    EntryPointNotFoundException: UnsubscribeFromStream
    at (wrapper managed-to-native) Tobii.GameIntegration.Interop:UnsubscribeFromStream (Tobii.GameIntegration.TobiiSubscription)
    at Tobii.Gaming.Internal.GazePointDataProvider.OnStreamingStopped () [0x00002] in /Users/jos/Documents/Projects/autoage/Assets/Tobii/Framework/Internal/GazePointDataProvider.cs:39
    at Tobii.Gaming.Internal.DataProviderBase`1[Tobii.Gaming.GazePoint].Disconnect () [0x00013] in /Users/jos/Documents/Projects/autoage/Assets/Tobii/Framework/Internal/DataProviderBase.cs:122
    at Tobii.Gaming.Internal.TobiiHost.Update () [0x00044] in /Users/jos/Documents/Projects/autoage/Assets/Tobii/Framework/Internal/TobiiHost.cs:145

    I’m not sure what I’ve done wrong here. I’ve got the proper “bitness” set for the 32 and 64 bit dll’s.

    Any suggestions would be welcome!


    Profile photo of Alex [Tobii]
    Alex [Tobii]


    Most probably you got some old versions of the dlls from some previous SDK version.

    Could you double check the dlls inside Plugins folder and the root folder:


    x86 – 1 216 752 bytes
    x64 – 1 852 656 bytes

    root (will normally be x64) – 1 852 656 bytes

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