Home Forums Software Development Gaze Points are Offset in Unity with using Eye Tracker 4C

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  • #6834
    Janek Stegemann
    Participant

    Hey,

    I just installed Unity and the Eye Tracking SDK.
    I tested a DemoScene and other projects with the Eye Tracker 4C and recognized that the shown gaze Points are Offset to the lower right.
    I changed the Display scale around but the Problem still exists.
    Outside Unity the Eye Tracker works just fine.

    So is there a way I can fix this and is the Eye Tracker 4C compatible with the SDK?

    Thank you

    #6852
    Grant [Tobii]
    Keymaster

    Hi @janeksteff, sometimes if the gaze points are offset when running the game in the Unity Editor, and the offset increases the closer to the lower-right corner of your screen you are looking, then you probably have a DPI-problem.

    On Windows 10 this offset problem is more common since the screen DPI is automatically set to higher values for high-resolution monitors. There are two possible workarounds:

    Set the DPI scale for your monitor manually to a value of 125% or lower, or
    Build a standalone build and test the eye-tracking related features there

    Build a standalone build and test the eye-tracking related features there

    Kindly let us know if this helps to resolve the issue.

    #6862
    Alex [Tobii]
    Participant

    Tobii Unity SDK for Desktop 3.0 Beta:

    Download:
    https://github.com/Tobii/UnitySDK/releases

    Documentation:
    https://tobii.github.io/UnitySDK/

    Please feel free to send us your feedback.

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