Home Forums Software Development gaze position wrong in unity

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  • #6819
    tiblop
    Participant

    Hello,
    I want to use the eye tracker in unity. I used gaze Aware and it works perfectly.
    However I would like to use gaze position but the value is wrong.

    I tried to display the gaze cloud as in the demo scene and the gazePosition at the same time ( gaze position represented by a moving ball ) but the gazePosition is always shiffted !
    I also tried in standalone and it is the same problem.
    What can be the issue?
    Thank you

    #6822
    Alex [Tobii]
    Participant

    Hi!

    Is it wrong in the demo scene as well?

    #6833
    tiblop
    Participant

    Hello,
    the demo scene do not use gazePosition it use the gazePlotter script which work fine and display the right information.
    However, if in the demo scene at the same time i display a ball that have for position gazePosition the ball and the gazePlot are not at the same place. It it shifted .

    #6835
    tiblop
    Participant

    Actualy i figured it out. The difference between both is that the gazPlotter smooth the position so once i smoothed the gaze position (using the slightly modified smoothify function found in GazePlotter) i stopped having weird positions.

    #6836
    tiblop
    Participant

    and also this helped : http://developer.tobii.com/community/forums/topic/eyex-sometimes-gives-strange-gaze-point-in-unity/#post-6802

    but it is really not great that we have to run it in standalone each time :/ make it very hard for developping :/

    #6864
    Alex [Tobii]
    Participant

    Tobii Unity SDK for Desktop 3.0 Beta:

    Download:
    https://github.com/Tobii/UnitySDK/releases

    Documentation:
    https://tobii.github.io/UnitySDK/

    Please feel free to send us your feedback.

Viewing 6 posts - 1 through 6 (of 6 total)
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