12/03/2017 at 20:32 #6453
I’m developing for the pceye mini and see that the Gaze SDK is no longer available, running the eyex engine is problematic, especially since I am a developer and user that solely relies on eyegaze. Is there a replacement or another solution?12/03/2017 at 21:58 #6458
Hi Jay, whilst we do not currently have an Gaze SDK replacement available, It would be best to speak with Tobii Dynavox (The business department responsible for PCEye) support to see if perhaps they can suggest a suitable solution for you needs.12/03/2017 at 22:03 #6461
so currently it’s not possible? Would they be able to offer something? I’m happy to contact them but need to know what I’m asking for, the Gaze SDK? is it no longer possible to develop for the pceye? thanks!13/03/2017 at 16:14 #6471
okay I contacted them and here is their response
We are unable to provide you with a Gaze SDK tool and suggest emailing developer.tobii.com or visit http://developer.tobii.com/downloads/ for help with receiving developer tools.
is there an official company line on this?14/03/2017 at 15:46 #6482
Hi Jay, Thanks for the update. May I ask if the EyeX SDK meets your needs?
Judging from a previous post, this SDK should be able to interact with the PCEye Mini after some modification
Unfortunately, the Gaze SDK is something we no longer wish to distribute except under exceptional circumstances. Please let me know if you managed to test the device with the EyeX SDK.14/03/2017 at 16:35 #6483
yeah I’m using it but it’s barely useable. The problem is that I am a quadriplegic that relies on Windows control with the pceye to develop, or speak and everything else. I have developed a wheelchair controller https://youtu.be/d4fE4wogiL8 and it’s just unsafe to use with the eyex engine.
who can I talk to about exceptional circumstances.?14/03/2017 at 20:01 #6484
Okay thank you for the clarification, certainly it seems like you have special circumstances. Sorry to keep passing you around, but if you could kindly get in touch with Tobii Tech sales @ http://www.tobii.com/tech/contact/sales-form/
and please inform them of your circumstances, perhaps they will be willing to make an exception in this case. Best of luck.22/03/2017 at 20:56 #6562
it seems like I am SOL, after being kicked around to about five different divisions no one was able to give me a straight answer and everyone pointed me back here. It’s a real shame.23/03/2017 at 08:45 #6566
Sorry about all the kicking around 🙁 Sure there must be a way for us to solve this! All you need is access to is Gaze Point data, right? I will contact you via e-mail to work something out.
/Jenny05/04/2017 at 11:04 #6607
Hi! The new low level API is finally released:
This is a low level API so please only use it if you know why you are doing it. Very little support is going to be provided.04/05/2017 at 22:03 #6801
I’m looking for the Gaze SDK. I’m trying to develop a small nodejs server that will work with the eye tracker, however, it tells me that I’m missing TobiiGazeCore64. Please let me know where I can find this.
Thanks!05/05/2017 at 17:21 #6804
I’m afraid Gaze SDK is deprecated and no longer available. You can currently use Tobii.StreamEngine (low level api) or EyeX SDK. We are also soon releasing an update for our high level sdk and unity sdk.18/07/2017 at 01:11 #7156
any update on the high level sdk?18/07/2017 at 01:41 #7157
Yes. We have released Tobii Core SDK and Tobii Unity SDK. Here are the links:
Unity SDK: http://developer.tobii.com/tobii-unity-sdk/
Core SDK (high level for C#) and Stream Engine (low level for C++): http://developer.tobii.com/tobii-core-sdk/
EyeX SDK is still available, since Core SDK has no C++ bindings yet: http://developer.tobii.com/download-tobii-legacy-sdks
Core SDK is using EyeX Engine. If you don’t want to rely on EyeX Engine then you should use Stream Engine API. Unity SDK also doesn’t use EyeX Engine.
For high risk or medical use please contact firstname.lastname@example.org/07/2017 at 18:01 #7164
so the unity sdk will work with the pceye.?
what do you mean by high risk medical device?
You must be logged in to reply to this topic.