Home Forums Software Development dev Unity Eye Position question

This topic contains 1 reply, has 2 voices, and was last updated by Profile photo of Grant [Tobii] Grant [Tobii] 8 months, 3 weeks ago.

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  • #6510
    Profile photo of Pedro Telmo
    Pedro Telmo
    Participant

    Hello, im trying to make something like this demostration

    I need to track the eye positions (not Gaze)
    It doesn’t have to be perfect precision

    is that possible in Unity 5 with the SKD v2.0??
    if not, it will be available soon?

    Thanks!

    #6521
    Profile photo of Grant [Tobii]
    Grant [Tobii]
    Moderator

    Hi Pedro, I am afraid we decided to remove eyeball positions stream in the upcoming API update. Instead you will be able to access head pose stream (x, y, z, yaw, pitch, roll) which will come in higher precision than the old eyeball position stream.

    Hopefully this might be still useful for your needs? Unfortunately 3d eyeball position signal is unstable and is significantly worse than gaze point signal, so we don’t want developers to utilize it. We hope at some point in the future we can reintroduce this feature.

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