• Tobii Eye Tracking Core Software 2.8.0 released

    We are happy to announce that we are now releasing a new version of the Tobii Eye Tracking Core Software. Bug Fixes Fixed an issue with the Power Features for customers using Windows 10 Redstone 2. Fixed an issue where “Please enable tracked monitor” could be shown when returning from sleep or hibernate. Fixed an […]
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  • Tobii Eye Tracking Core Software 2.7.0 released

    Today we release a new version of the Tobii Eye Tracking Core Software focusing on stability and bug fixes. Notable features and changes in this release are: Updated firmware for IS4. Improved handling of tracker connectivity. Improved functionality and look-and-feel. Stability improvements. The new version is as always available in our download area.
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  • Tobii Eye Tracking Core Software 2.6.1 released

    We are happy to announce that we are now releasing a new version of the Tobii Eye Tracking Core Software focusing on stability and bug fixes. Notable features and changes in this release are: Updated firmware for IS4. Configuration improvements. Improved handling of tracker connectivity. Improved handling of firmware updates. Improved multi-display handling. Stability improvements. Troubleshooting […]
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  • Tobii Eye Tracking Core Software 2.5.0 released (with new Interaction Engine)

    We are excited to bring you a new version of our Eye Tracking Core Software introducing support for head tracking in our IS4 trackers! Notable features and changes in this release are: Head tracking Infinite Screen 2.0 with head tracking support Configuration improvements YouTube 360 BETA Multi-tracker management (only one tracker will be active) Updated […]
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  • Tobii Eye Tracking Core 2.4.1 (with Tobii Interaction Engine 1.15.0)

    Today we announce an updated version of Tobii Eye Tracking including support for our new IS4 peripheral. We recommend all customers to update to the new release. This is especially true for customers with IS4 development kits, since the new firmware included contains numerous improvements. New features: New IS4 firmware 1.10.0. Tobii Software installer is […]
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  • Tobii EyeX 2.1.1 (with Tobii Interaction Engine 1.9.4)

    We are happy to announce an updated version of Tobii EyeX today. This release is a maintenance release and does not have any API changes in EyeX Interaction Engine. The main feature for the release is the new firmware for Tobii IS4 (for developers/integrators participating in our Early Access Program) with many improvements, along with […]
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  • EyeX SDK 1.7

    Today we have released EyeX SDK 1.7. The release is a bug fix release for the EyeX SDK for Unity and have no changes for the other SDK versions. Fixed bugs in EyeX SDK for Unity: Eye-gaze point coordinates now work correctly when a game is run in a non-native resolution (with black bars to […]
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  • Tobii EyeX 2.0.4 (with Tobii Interaction Engine 1.9.0)

    Today we are happy to release a new version of EyeX. There are no API changes but there are several stability improvements for our trackers. We also support our new eye tracker platform (IS4) in this release, several fixes has been made to better support firmware upgrades on the device. The components in the release: Tobii Interaction Engine 1.9.0 […]
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  • Join Our Developer Program – Integrate Explosive Gaming Immersions

     The last 2 years have been truly special. We started looking for game developers and worked on an amazing collaboration with Ubisoft for Assassins Creed + The Division, Avalanche Studios with theHunter, and integrated 8 of the world’s best simulator games. Truth is, we know that great ideas come from studios of all sizes. As seen with integrations in Son of Nor to The Solus Project -gaming immersions are drastically […]
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  • Tom Clancy’s The Division – With eye tracking powers to die for.

    In the highly-anticipated, Tom Clancy’s The Division, we worked in collaboration with Ubisoft to bring gamers untapped powers through the magic of eye tracking. These new capabilities include: Enemy Tagging & Collaborative Targeting   The first feature of its kind. A player simply looks at an advisory to tag and track for other teammates. Simplifies […]
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  • Tobii EyeX 2.0.3 (with EyeX Engine 1.8.20)

    We’re today releasing a updated version of EyeX for you to download. The focus for this release is improvements in stability for the EyeX Controller on Windows 10 and a few bugfixes for the touch pad funcationality in EyeX Interaction. We encourage you to update to this version to get the best experience, especially if you have noticed […]
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  • Tobii EyeX 2.0 (with EyeX Engine 1.8.0)

    TL;DR: There is a new cool Tobii EyeX 2.0 available for download, with “touch where you look” features in Windows 10. Right Ctrl will no longer click what you are looking at – hook your own keys in your game or app to use with the Activatable and Pannable behaviors. Full article: We are excited […]
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  • We’re making HMD magic in a new VR collaboration with Starbreeze

      That’s right. We’re collaborating with Starbreeze Studios to optimize our leading eye tracking technology for VR. This project aims to integrate Tobii’s technology into their StarVR head-mounted display (HMD). In simple benefit terms this means that integrated eye tracking helps to bring you awesome 5k graphics without compromising on performance. “VR is all about […]
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  • EyeX for UE4 plugin updated

    I finally got around to do something that was long overdue – updating the EyeX for UE4 plugin on GitHub! I have now added version branches and adapted the plugin to build and run with the following Unreal Engine 4 versions: 4.6, 4.7, 4.8, 4.9. There is no longer a need to download and build […]
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  • Hotfix: Updated EyeX Installer Bundle 1.5.3 (with EyeX Engine 1.5.4)

    An updated EyeX Installer Bundle 1.5.3 with EyeX Engine 1.5.4 has been released with a hotfix related to the auto-update experience. The updated installer bundle can be found on the Downloads page.
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  • EyeX Installer Bundle 1.5.3 (with EyeX Engine 1.5.0)

    We’re happy to announce that a new EyeX Installer Bundle is available for download from the Tobii Developer Zone. The bundle includes a new EyeX Engine, version 1.5.0. With this EyeX Engine release, we have better Windows 10 support. Some of you may have tried installing the previous EyeX Engine version on Windows 10. It […]
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  • Avalanche Studios gives theHunter Immersive Eye Tracking

      Eye Tracking comes to theHunter! Tobii and Avalanche Studios have brought Eye Tracking and the Infinite Screen immersion to theHunter, just as we did with theHunter:Primal a few weeks back.
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  • You Dev It. We Rev It.

    Join us in redefining the future of gaming. Tobii eye-tracking has revolutionized the way people work in industries spanning retail to research, advertising to human computer interaction. Now’s the time we redefine the way people play. We’ve established a $1 Million Cash & Marketing program to support the development your dream game. Boost your game […]
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  • New EyeX SDK 1.5 and EyeX Engine 1.4.0 (with semantic changes to User Presence)

    We are pleased to announce the release of a new EyeX SDK 1.5 together with a new EyeX Engine 1.4.0. The new SDK has support for new features from both EyeX Engine 1.3.0 and 1.4.0. EyeX Engine 1.4.0 API features in the SDK: Extended usability of the User Presence state: the user is now detected […]
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  • Tobii + MSI Believe in YOU!

    Today, we announced that we’ve teamed up with the pro’s at MSI to further accelerate the creation of eye-tracking gaming products – including apps, games and hardware. We’ve even put together a concept eye-tracking gaming notebook to kick it all off. Both believe in the integration of eye-tracking in games to significantly enhance the way […]
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  • New Tobii Gaze SDK released with support for USB-HID on Linux and Android

    EDIT March 1, 2017: The Tobii Gaze SDK is no longer available. We’re happy to announce that a new version of the Tobii Gaze SDK is released today, with C API version 4.1.0, .NET API version 2.1.0 and Java API for Android version 1.0.0. The Tobii Gaze SDK is the low-level SDK used for embedded […]
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  • Hotfix: Updated EyeX Installer Bundle 1.5.0 (with EyeX Engine 1.3.1)

    An updated EyeX Installer Bundle 1.5.0 with EyeX Engine 1.3.1 has been released with a hotfix for an issue found on EyeX Engine 1.3.0. The issue was regarding dynamic screen resolution changes, where games running in another resolution than the desktop resolution got incorrect gaze coordinates. The updated installer bundle can be found on the […]
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  • New EyeX Installer Bundle 1.5.0 (with EyeX Engine 1.3.0) available for download

    We’re happy to announce that a new EyeX Installer Bundle is available for download from the Tobii Developer Zone. The bundle includes a new EyeX Engine, version 1.3.0, and a new EyeX Interaction software, version 1.5.0. The new EyeX Interaction version includes support for using EyeX with Microsoft Office 2013, Skype and Acrobat Reader. Just […]
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  • Tobii EyeX SDK 1.4 is released, and EyeX Engine 1.3 soon to follow

    We’re happy to announce that a new version of the Tobii EyeX SDK is released today. The new version includes code samples and documentation for the Pannable behavior for Unity and .NET, which means that you can now add gaze panning to your Unity and .NET games/apps with a minimum of effort. The new version […]
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  • theHunter: Primal – launched with built-in EyeX immersion!

    Today marks the official release of theHunter: Primal – a massive Jurassic hunting/survival game where you are both predator and prey to some of the deadliest beasts ever. Not only is theHunter: Primal a very cool spin-off of the widely popular theHunter series with over 4.5M players: in addition to letting you go eye to […]
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  • Make truly immersive games using eye tracking

    In this post I’d like to highlight four ways you can create a truly immersive game experience using eye tracking: Natural Targeting Response to Eye Contact Immersive Graphics and Sound Infinite Screen Natural Targeting Give your game character the ability to run in one direction and simultaneously aim, shoot or pick something up in another […]
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  • A glimpse into the development of Assassins Creed® Rogue

    As we wrote a couple of days ago, Assasin’s Creed® Rouge has been anounced for the PC. What makes it extra exciting is that it has built-in support for the SteelSeries Sentry, which builds on the EyeX Engine and is fully compatible with the EyeX Controller! In the video below, Ubisoft producer Corneliu Vasiliu tells […]
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  • Tobii eye tracking features in new Assassins Creed® Rogue PC game!

    Needless to say we are pretty excited about this and finally able to share the news that the new release of Ubisoft’s Assassin’s Creed Rogue will feature eye tracking integration. This makes it the world’s first AAA game to incorporate eye tracking as a component of gameplay.  Packaged with SteelSeries Sentry – the world’s first gaming […]
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  • Winners of the Sentry Challenge 2014

    Congratulations to the winners of the Sentry Challenge 2014! Prefrontal Cortex, Chris “Docjekyll” Johnson, Michiel “M01” Blokzijl Descriptions and videos of the apps can be found here: http://www.overwolf.com/sentry-challenge-2014/ Check these apps out and be inspired!
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  • Introducing the SteelSeries Sentry eye tracker

    The SteelSeries Sentry eye tracker was launched in January 2015 as a tool for streamers and professional gamers. For streamers, it gives the viewers a richer experience by showing them where the streamer is looking in real time. And professional gamers can use it as a training tool together with the Sentry Game Analyzer software. […]
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  • EyeX Engine bundle 1.2 released

    Today we’re happy to announce the release of the EyeX Engine 1.2 bundle, including version 0.7 of the EyeX Interaction software (which is still in an early access stage). Update now to get the latest and greatest Tobii Eye Experience! EyeX Engine The new Engine version is fully backward compatible and brings a number of […]
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  • Tobii EyeX SDK 1.3 is released

    Today we are proud to present a new version of the Tobii EyeX SDK with a number of improvements. EyeX SDK for Unity:Fixed data stream coordinate offset in Unity 4.6. Modified EyePosition demo to reduce flickering. Modified Calibration demo so the game regains focus after calibration has been finished. EyeX SDK for .NET:Added support for […]
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  • EyeX 1.1.0 and EyeX SDK 1.2

    Today we released Tobii EyeX 1.1.0 and the accompanying EyeX SDK 1.2. Update now to get the latest and greatest Tobii Eye Experience! Some new features in EyeX 1.1.0: EyeX Engine API: Launch Configuration Tool. Using this API function a number of configuration tools otherwise available from the Eye Tracker Settings panel are now available […]
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  • Introducing the Tobii EyeX Plugin for Unreal Engine 4

    Today we are proud to present the first official version of the Tobii EyeX Plugin for Unreal Engine 4. The plugin currently provides you with a sub-set of EyeX API functions: Gaze point: The point on the screen where the player’s eyes are looking. Fixations: Points on the screen where the player’s eyes linger to […]
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  • Getting Started With the Tobii EyeTracking SDK for Unity 5

    This guide shows you how to get started with the Tobii EyeTracking SDK for Unity 5. In seven simple steps we will go from a empty Unity project, to having a cube that rotates when you look at it. 1. Create a new Unity project Start by opening up Unity and select to create a […]
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  • How to use Tobii EyeX for Overwolf app development

    A month ago, Overwolf, SteelSeries and Tobii announced the Sentry development Challenge 2014. The challenge is currently in progress so it is too late to sign up. However, you can still use the Overwolf SDK if you want to use your Tobii EyeX compatible eye tracker to build game overlay apps with Tobii EyeX functionality. The JavaScript […]
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  • New version: Tobii EyeX SDK for Unity 1.1

    Today we are releasing a number of improvements to the Tobii EyeX SDK for Unity, to make it faster to get started and easier to integrate Tobii EyeX functionality into an existing Unity game. The EyeX Framework is distributed as a .unityPackage file, for easier import into existing games. The most common API functions are encapsulated […]
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  • New version of EyeAsteroids demo, adapted for EyeX 1.X

    We just received an update to the EyeAsteroids demo by Foveal Sorcery, the game where you save the Earth by blasting asteroids and fighting bosses with your eyes only. The new version, 1.0.0.12, has been adapted for EyeX Engine 1.X and is free to use for members of the Tobii Developer Zone. If you are […]
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  • The Number One release: EyeX 1.0.0 and EyeX SDK 1.0

    Today we are proud to present our Number One software release: Tobii EyeX 1.0.0 and Tobii EyeX SDK 1.0. The Tobii EyeX software version 1.0 features: An updated EyeX Controller firmware and corresponding Windows service which improves eye tracking performance and robustness. A new version of the EyeX Engine with improved performance and stability. The […]
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  • EyeX 0.10.1 update available for download

    Due to some critical bugs in EyeX Interaction, we have published a new version of EyeX. Don’t panic, there are no API changes in the EyeX Engine, just the following bug fixes: Changing screen resolution or duplicating the screen no longer results in clicking at the wrong coordinates Direct Clicking in task bar no longer […]
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  • New version available: EyeX SDK 0.32

    We’re happy to announce the release of the EyeX SDK 0.32 available for download now! The big news this time is that the client libraries in this SDK package will be compatible with the upcoming EyeX Engine 1.0 release. So if you upgrade now, you will stay clear of compatibility problems for a long time […]
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  • New demo: EyeAsteroids for EyeX 0.10

    EyeAsteroids by Foveal Sorcery is a retake on the old classic game Asteroids. Blast Asteroids, fight bosses and gather power-ups using only your eyes. The current version has been adapted for EyeX Engine 0.10.0 and is free to use for members of the Tobii Developer Zone. If you are logged in, you can download it […]
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  • Son of Nor demo updated for EyeX 0.10

    We have now published a new version of Son of Nor from stillalive studios, updated for EyeX 0.10. After starting the game, be sure that the “Enable Eye-Tracking” option is checked. The full version (soon publicly available on Steam) will be an action adventure game with lots of interesting challenges, puzzles and enemies. In the […]
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  • New version available: Tobii EyeX Engine 0.10.0 and SDK 0.31

    Version 0.10.0 of the Tobii EyeX Engine is now available for download! The new version brings several stability and usability improvements. The eye tracking performance will also be improved thanks to a firmware update (1.0.1) included with the release. Please restart the computer after installing. When upgrading to the new EyeX Engine, developers will also […]
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  • Tobii EyeX SDK for .NET 0.24

    In the Tobii EyeX SDK för .NET we have done a number of improvements: The framework for engine states has been simplified. There is a new Windows Forms sample for the user presence state. (see screenshot below) There is a bug fix in EyeXFramework.Wpf to avoid invalid cast exceptions. Please download the latest Tobii EyeX SDK […]
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  • Tobii EyeX SDK for Unity 0.24

    We are back after the summer vacations and today we are proud to present an updated version of the EyeX SDK for Unity. After listening to feedback from some experienced Unity developers, we have taken a few steps to make the EyeX framework easier to use. The folder structure of the sample project has been […]
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  • Tobii Gaze SDK 4.0.3

    The Tobii Gaze SDK version 4.0.3 and the companion .NET SDK version 2.0.3 are now available for download. The release includes a new tool for calculating the display area and a new calibration sample written in C#/WPF, as well as some bug fixes. Configuring the active display area just got a whole lot easier for […]
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  • Eye tracker mounting guidelines

    This post gives some guidelines on how the Tobii eye trackers should be mounted for good tracking performance. The user’s eyes must be within the track box. The track box is the volume in which the eye tracker is theoretically able to track the user’s eyes. The user may move her head freely and still […]
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  • The Tobii Eye Tracking Engine API at a glance

    This is a one-page overview of what the Tobii Eye Tracking Engine API can do for you. Enjoy! More details can be found in the developer’s guide in the SDK packages and on the documentation page.
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  • Walkthrough: setting up a C/C++ project for the EyeX C API

    In this walkthrough article we’ll create a brand new C++ project in Visual Studio and make all the settings that are needed to use the EyeX C API. We’ll also touch on neighboring subjects such as how to get the EyeX components integrated into an automated build environment along the way. Getting started This is […]
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  • New version available: Tobii EyeX Engine 0.8.17

    A new version of the Tobii EyeX Engine is now available for manual download. The new version is API compatible with the previous version, so you do not need to update any SDKs or applications — although it’s of course recommended to always use the latest SDK release. The new version solves a number of […]
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  • Important: EyeX Engine 0.8.17 with Tobii REX

    This information is relevant if you are using the Tobii EyeX Engine with a Tobii REX eye tracker. We are launching the 0.8.17 version of the EyeX Engine today. If you are using a Tobii REX eye tracker with USB-HID firmware, you must upgrade the eye tracker firmware to version 1.2.1 to be able to use EyeX […]
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  • C API sample walk-through: MinimalGazeDataStream

    This post is a walk-through of the C code sample MinimalGazeDataStream which can be found in the EyeX SDK for C/C++. In this walk-through, the code of MinimalGazeDataStream.c will be built up and explained incrementally, from a main function with a few lines of code to a functioning EyeX enabled console application. The walk-through will […]
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  • EyeX Engine features for developers

    This post describes some features of the EyeX Engine that were designed to make life easier for developers. Use them to test your application, hunt down that difficult coordinate mapping problem, or to gain some insights into how the engine works! Visualizing the gaze point Sometimes it can be useful to know the eye tracker’s […]
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  • Join the beta program for Steel Series Sentry

    Tobii is looking for Dota2 or Starcraft2 gamers who already have an eye tracker (Tobii REX or EyeX Controller) and want to beta-test an early version of the SteelSeries Sentry software? If you are interested, read more here.
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  • Differences between Tobii Gaze SDK and Tobii EyeX SDK

    The Tobii Gaze SDK and Tobii EyeX SDK may have similar names, but there are many differences that are good to know about when deciding which of them to use when developing your application or game. Let’s start with the Gaze SDK, which provides low-level APIs for accessing eye tracking data. Being low-level means that […]
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  • Tobii EyeX SDK for Unity 0.23

    Today we are proud to present an updated version of the Tobii EyeX SDK for Unity. The new version features new demo scenes to demonstrate additional usages of data from the EyeX Engine API. The Eye Position Scene displays a mirror image of left and right eye position in 3D. The Map Navigation Scene demonstrates […]
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  • Tobii EyeX SDK for C/C++ 0.23

    In the EyeX SDK for C/C++ version 0.23 we have improved the readability of the API header files by expanding some of the macros. For example, if you are looking for txCreateInteractorBehavior, now you can actually find it! Please download the latest Tobii EyeX SDK for C/C++ and let us know what you think.
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  • Develop for the SteelSeries Sentry eye tracker

    As you may have seen, SteelSeries has launched the Sentry eye tracker at the E3 exhibition this week. While the first product package is aimed at pro gamers who want to improve their gaming performance, the Sentry eye tracker will also be compatible with all other games or applications developed with the Tobii EyeX SDK. […]
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  • Tobii Showcase 1.3.1

    Today we have releases a maintenance release of Tobii Showcase, the demo software for game developers, with a number of bug fixes: Crash in Asteroids demo if Windows Media Player is not installed. A file was not removed when uninstalling the program. Incorrect or missing product info in installer. Download the new Tobii Showcase version.
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  • First EyeX SDK for .NET

    Today we are happy to announce the release of the first EyeX SDK for .NET! It is available on the Downloads page. In the SDK we have included an EyeXFramework for .NET which makes it really easy to integrate EyeX with WinForms and Windows Presentation Foundation (WPF) applications. For WPF, EyeX Behaviors and event handlers […]
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  • Updated EyeX SDKs for C/C++ and Unity (0.22)

    Updated EyeX SDKs for C/C++ and Unity are now available on the Downloads page. EyeX SDK for Unity have improved stability. We have been able to hunt down and kick out some sneaky bugs that could sometimes lead to a crash or hang particularly at shutdown. The code samples in EyeX SDK for C/C++ have […]
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  • Tobii Gaze SDK 4.0.2

    The Tobii Gaze SDK version 4.0.2 and the companion .NET SDK version 2.0.2 are now available for download. The new version solves a compatibility issue with the EyeX Controller and includes a new code sample demonstrating how to calibrate the eye tracker. The new calibration sample is written using the wxWidgets cross-platform GUI library, and […]
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  • Tobii EyeX for Windows Developer Preview 0.8.16

    A new version of Tobii EyeX for Windows is now available on the update server and for manual download. It is based on the EyeX for Windows 0.8.14 and only contains bug fixes to prevent the EyeX Engine to crash for some users. There are no changes in the API since 0.8.14, so you can […]
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  • Son of Nor demo for EyeX 0.8.14

    Thanks to our friends at stillalive studios, you can now try out a demo version of the indie game Son of Nor which is possible to play with your eyes if you are using the EyeX for Windows version 0.8.14. The full version will be a action adventure game with lots of interesting challenges, puzzles […]
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  • Tobii EyeX SDK for Unity 0.21

    The Tobii EyeX SDK for Unity version 0.21 is an updated package for Tobii EyeX for Windows Developer Preview 0.8.14 or 0.8.16: Client libraries updated with some breaking API changes (see below). All samples are updated with the new client DLLs. Various bug fixes for the Unity samples. EyeX Engine API changes: The AsyncData.Result property has […]
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  • Tobii EyeX SDK for C/C++ 0.21

    The Tobii EyeX SDK for C/C++ version 0.21 is an updated package for Tobii EyeX for Windows Developer Preview 0.8.14: Client libraries updated with some breaking API changes (see below). All samples are updated to the new client libraries. Improvements to the C/C++ code samples. Improvements to the API documentation. EyeX Engine API changes: AsyncData […]
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  • Tobii EyeX for Windows Developer Preview 0.8.14

    Today we have started shipping the first batch of Tobii EyeX controllers. In conjunction with the release we are also providing the first developer preview of EyeX for Windows, version 0.8.14. With this software, you will get a taste of how eye tracking technology can enhance the user experience. When you start EyeX for Windows […]
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  • Tobii Showcase 1.3, game developer edition

    As inspiration for all you game developers out there, we have now released an updated version of Tobii Showcase that is focused on different ways to use eye tracking in game development. The demos related to general application development have been removed since it will be replaced by EyeX for Windows (coming soon), resulting in […]
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  • Tobii EyeX SDK for Unity 0.20

    The Tobii EyeX SDK for Unity version 0.20 is an updated package for Tobii EyeX Engine Developer Preview 0.8.11: Client libraries updated with some breaking API changes (see below). All samples are updated to the new client DLLs. The Unity GazeAware3DScene now demonstrates how to define non-rectangular interactors by using weighted stencil masks. The Unity […]
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  • Tobii EyeX SDK for C/C++ 0.20

    The Tobii EyeX SDK for C/C++ version 0.20 is an updated package for Tobii EyeX Engine Developer Preview 0.8.11: Client libraries updated with some breaking API changes (see below). All samples are updated to the new client libraries. MinimalFixationDataStream sample now works as expected. MinimalStatusNotifications sample now also displays presence data. The Developer’s Guide is […]
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  • Tobii EyeX Engine Developer Preview 0.8.11

    We are getting closer to the public release of the EyeX software package and today we are launching an updated version for developers, Tobii EyeX Engine Developer Preview 0.8.11, together with compatible SDK packages for C/C++ and Unity. If you have built an app or a game using the EyeX Engine Developer Preview 0.8.3, we […]
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  • Tobii EyeX SDK for Unity version 0.17

    When using the EyeX SDK and trying to debug Unity projects by setting breakpoints in MonoDevelop, this has previously caused Unity to hang. 🙁 In the EyeX SDK for Unity version 0.17 there is a fix for that. 🙂 The problem was quite interesting and we might describe the solution later on. Get the latest […]
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  • Tobii EyeX SDK for Unity version 0.16

    We have updated the TraceEyeGazeScene so it shows multiple data streams in different colors and so that the user can set different sizes of the visualization point. There is also some experimental code to show fixation data. It does not work so well in the published EyeX Engine version, but will be fixed in coming […]
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  • Tobii EyeX SDK for C/C++ version 0.16

    If you want to get information from the EyeX Engine about the physical size and resolution of the eye tracking screen, as well as updates when they change, take a look at the updated MinimalStatusNotificationsSample in the Tobii EyeX SDK for C/C++ version 0.16. We have also added an experimental sample to show how to […]
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  • New Gaze SDK packages and tools to run Tobii REX on Linux or Android

    If you have a Tobii REX Eye tracker and want to run it on Linux or Android, check out the new tools published on the Tobii REX Development Kit page. On Linux and Android only the low-level Gaze SDK is supported and you need to use a command line tool to setup the screen and […]
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  • Innovation Day at Avanade in Stockholm

    Jenny and I visited the technology consulting company Avanade in Stockholm today. They have arranged a series of innovation days with NUI theme, and this time it was time for them to try out eye tracking and see what they could accomplish with the EyeX SDK. After an introduction to eye tracking technology and the […]
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  • 4 considerations when designing UI:s for eye interaction

    Over the years we at Tobii have experimented with many different ways of using gaze data to enhance the experience of interacting with computers. It’s been a lot of fun, there have been many prototypes and even more crazy ideas. We’ve narrowed down four guiding principles that will hopefully help you avoid some pitfalls, as […]
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  • Video: Tobii EyeX in gaming

    In the video above, Fredrik from Tobii shows some of the ideas we have for how the Eye Experience can be used in computer games. We are eager to see what cool ideas that can be implemented by all of you awesome game developers out there. If you have an idea or a project you […]
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  • Meet us at Steam DevDays in Seattle

    If you are going to Seattle for the Steam DevDays later this week, January 15-16th, make sure to catch up with the Tobii developers (Mattias, Anders and Tobias) who will be there. You will get the chance to test-drive eye tracking in games such as Angry Tobii, EyeAsteroids, Deus Ex, SC2, WoW, and more. You […]
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  • Webinar: Introduction to the Tobii EyeX SDK

    The first Tobii Developer Webinar will be held on Wednesday, January 15th. Welcome! Register for the webinar at: https://www4.gotomeeting.com/register/250555807 Webinar content For developers (or wannabe developers) who are interested in creating applications or games powered by the Tobii Eye Experience. Agenda: – How can applications or games be enhanced by the Eye Experience? – How […]
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  • Meet with us at the CES

    The International CES in Las Vegas is one of the leading international consumer technology events of the year. This year, Tobii is at the CES to promote the upcoming SteelSeries gaming peripheral and to build relationships with the computer game industry and developers. We’ll be demonstrating EyeX in both video game and productivity environments. Welcome […]
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  • Collaboration between Tobii and SteelSeries

    We are very proud to announce that the first consumer eye tracking device will be launched already in 2014, thanks to our collaboration with Steel Series. We are sure that this will be a great motivation for all you game devs out there. Read full press release here In the video above you see some […]
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  • An introduction to Tobii EyeX

    Tobii EyeX is a complete eye tracking solution that includes both hardware and software to create the Tobii Eye Experience: natural human-computer interactions using a combination of eye-gaze and other user input. The Tobii EyeX Controller is an eye tracking device that uses near-infrared light to track the eye movements and gaze point of a […]
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  • What is eye tracking?

    Eye tracking is the process of watching where a person is looking. We do this all the time – it’s a natural part of human behavior. With the advent of small, highly accurate and low-cost systems, eye tracking is now being rapidly adopted in devices and applications to enhance computer interaction. An eye tracker is […]
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  • First version (0.13.37) of the EyeX SDK for Unity

    Today we are happy to announce the first version of the EyeX SDK for Unity. We expect it to be a useful tool for all of you out there who want to use eye tracking technology to create a whole new level of immersion into your Unity games. If you still haven’t tried Unity but […]
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  • First version (0.13.37) of the EyeX SDK for C/C++

    Today we are happy to announce the first version of the EyeX SDK for C/C++. With this SDK, you will be able to create astonishing new experiences based on eye tracking according to industry best-practices. The package includes API:s for C and C++ (32-bit and 64-bit), documentation and samples. Since the C API will be the […]
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  • Introducing the Tobii Developer Zone

    Hello World! Behold the Tobii Developer Zone. Here you will be able to get all you need to build your EyeX application or game. Below is an overview of how you can utilize the Tobii Developer Zone to become a master of eye-gaze based application development: Download the EyeX SDK and related tools to get you […]
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  • Migrating to the EyeX SDK

    If you have already developed an application using one of the other Tobii SDKs, or are in the process of developing an application, we recommend that you consider migrating to the EyeX SDK. Migrating will give you several advantages: The EyeX Engine will be a standard component on all future consumer platforms that use Tobii […]
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