Today we have released EyeX SDK 1.7. The release is a bug fix release for the EyeX SDK for Unity and have no changes for the other SDK versions.
Fixed bugs in EyeX SDK for Unity:
- Eye-gaze point coordinates now work correctly when a game is run in a non-native resolution (with black bars to the sides, or above and under the game view)
- The gaze data will work correctly when the game is started, without having to alt-tab away and back to the game window. (This problem was seen on Unity 5.3 where the UnityEngine calls OnApplicationFocus(false) at startup which caused the EyeX data streams to pause.)
You can find and download the latest releases on the Downloads page.