Today we have released EyeX SDK 1.7. The release is a bug fix release for the EyeX SDK for Unity and have no changes for the other SDK versions. Fixed bugs in EyeX SDK for Unity: Eye-gaze point coordinates now work correctly when a game is run in a non-native resolution (with black bars to […]

We are pleased to announce the release of a new EyeX SDK 1.5 together with a new EyeX Engine 1.4.0. The new SDK has support for new features from both EyeX Engine 1.3.0 and 1.4.0. EyeX Engine 1.4.0 API features in the SDK: Extended usability of the User Presence state: the user is now detected […]

Today marks the official release of theHunter: Primal – a massive Jurassic hunting/survival game where you are both predator and prey to some of the deadliest beasts ever. Not only is theHunter: Primal a very cool spin-off of the widely popular theHunter series with over 4.5M players: in addition to letting you go eye to […]

In this post I’d like to highlight four ways you can create a truly immersive game experience using eye tracking: Natural Targeting Response to Eye Contact Immersive Graphics and Sound Infinite Screen Natural Targeting Give your game character the ability to run in one direction and simultaneously aim, shoot or pick something up in another […]

As we wrote a couple of days ago, Assasin’s Creed® Rouge has been anounced for the PC. What makes it extra exciting is that it has built-in support for the SteelSeries Sentry, which builds on the EyeX Engine and is fully compatible with the EyeX Controller! In the video below, Ubisoft producer Corneliu Vasiliu tells […]

Needless to say we are pretty excited about this and finally able to share the news that the new release of Ubisoft’s Assassin’s Creed Rogue will feature eye tracking integration. This makes it the world’s first AAA game to incorporate eye tracking as a component of gameplay.  Packaged with SteelSeries Sentry – the world’s first gaming […]

The SteelSeries Sentry eye tracker was launched in January 2015 as a tool for streamers and professional gamers. For streamers, it gives the viewers a richer experience by showing them where the streamer is looking in real time. And professional gamers can use it as a training tool together with the Sentry Game Analyzer software. […]

Today we are proud to present a new version of the Tobii EyeX SDK with a number of improvements. EyeX SDK for Unity: Fixed data stream coordinate offset in Unity 4.6. Modified EyePosition demo to reduce flickering. Modified Calibration demo so the game regains focus after calibration has been finished. EyeX SDK for .NET: Added […]

Today we released Tobii EyeX 1.1.0 and the accompanying EyeX SDK 1.2. Update now to get the latest and greatest Tobii Eye Experience! Some new features in EyeX 1.1.0: EyeX Engine API: Launch Configuration Tool. Using this API function a number of configuration tools otherwise available from the Eye Tracker Settings panel are now available […]