Forum Replies Created
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- 26/07/2021 at 17:54 #20912
Alex [Tobii]
ParticipantHi @jhcover
If you are trying to build some sort of Windows Control solution then there’s already a solution from Tobii Dynavox:
If you are building something custom, you could try using one of these methods to capture the texture:
https://github.com/mika-sandbox/dotnet-window-capture
and then crop the rect using gaze data from Tobii Stream Engine API:19/07/2021 at 10:09 #20883Alex [Tobii]
ParticipantHi @ashbywaywestgmail-com
Could you please text me on Discord alex8b#9170 and we will take a look.12/07/2021 at 09:58 #20841Alex [Tobii]
ParticipantHi @niill,
Unfortunately, this flow is not possible with SRanipal/Tobii XR SDK.
08/07/2021 at 12:22 #20826Alex [Tobii]
ParticipantHi @keiyasuzuka
Thanks for the logs, I replied to you by email.06/07/2021 at 10:28 #20821Alex [Tobii]
ParticipantCould you please collect and send the logs in Tobii Experience using the troubleshooter menu? Please do it right after the problem occurs.
06/07/2021 at 10:26 #20820Alex [Tobii]
ParticipantThank you @keiyasuzuka !
I sent the report to the dev team.05/07/2021 at 14:49 #20818Alex [Tobii]
ParticipantHi @nba121
There are some third-party tools such as Project Iris that let you navigate and control the camera in any game – http://iris.xcessity.at/
It’s best to check the status with the developer since I heard that the project is half abandoned.For Minecraft, there’s an accessibility mod called EyeMine – https://www.specialeffect.org.uk/eyemine
There were attempts to make accessibility mods for some other games like Hearthstone –
and Faeria
but they didn’t make it to release.
05/07/2021 at 10:36 #20816Alex [Tobii]
ParticipantHi @keiyasuzuka
Sorry to hear about the problem. I just tried the same, changing GuestCalibration to Context.LaunchConfigurationTool(ConfigurationTool.Recalibrate, CompletionHandler);
and it works well for me (at least for a couple of runs).Could you please add more logging to the code and post the log here.
What is your use case for launching calibration?
Btw the calibration sample is now added to Tobii Unity SDK for Desktop 4.1
23/06/2021 at 10:07 #20579Alex [Tobii]
ParticipantHi @rucon ,
I sent you an email.
14/05/2021 at 20:27 #20390Alex [Tobii]
ParticipantHi @julianxywu
Please text me on Discord ( alex8b#9170 ) and we will debug and solve the issue
10/05/2021 at 15:00 #20328Alex [Tobii]
ParticipantHi @pmarsaud
The choice will then be the Tobii Stream Engine API:
https://developer.tobii.com/product-integration/stream-engine/You would then need to filter head pose data in your engine.
06/05/2021 at 12:18 #20297Alex [Tobii]
ParticipantHi @ninjapandaz
Eye tracker is not really meant to be a mouse replacement unless we are talking about a fully hands-free assistive use case.
But you can use Tobii Unity SDK to get the gaze data and then raycast it into the scene:
https://developer.tobii.com/pc-gaming/unity-sdk/api-overview/#gaze-point-data
https://gaming.tobii.com/games/pavilion/For some 2D games (for example, card games), it might be a good idea to use Interaction Library instead of the Unity SDK:
https://developer.tobii.com/product-integration/interaction-library/
06/05/2021 at 12:06 #20295Alex [Tobii]
ParticipantHi @pmarsaud
What game engine do you use to develop the game?
05/05/2021 at 20:00 #20291Alex [Tobii]
ParticipantHi @mindmax
Tobii Eye Tracker 4C and Tobii Eye Tracker 5 are the currently supported ones.02/05/2021 at 14:06 #20271Alex [Tobii]
ParticipantHi @brokenxers
The previous answer is wrong, you don’t need a second computer for that. Just set up Tobii Ghost in OBS and toggle off Preview in Tobii Ghost. The bubble will still be on the stream.
https://help.tobii.com/hc/en-us/articles/210245345-How-to-set-up-Tobii-Ghost
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