Forum Replies Created
- 26/07/2021 at 17:54 #20912
If you are trying to build some sort of Windows Control solution then there’s already a solution from Tobii Dynavox:
If you are building something custom, you could try using one of these methods to capture the texture:
and then crop the rect using gaze data from Tobii Stream Engine API:19/07/2021 at 10:09 #20883
Could you please text me on Discord alex8b#9170 and we will take a look.12/07/2021 at 09:58 #20841
Unfortunately, this flow is not possible with SRanipal/Tobii XR SDK.08/07/2021 at 12:22 #2082606/07/2021 at 10:28 #20821
Could you please collect and send the logs in Tobii Experience using the troubleshooter menu? Please do it right after the problem occurs.06/07/2021 at 10:26 #2082005/07/2021 at 14:49 #20818
There are some third-party tools such as Project Iris that let you navigate and control the camera in any game – http://iris.xcessity.at/
It’s best to check the status with the developer since I heard that the project is half abandoned.
For Minecraft, there’s an accessibility mod called EyeMine – https://www.specialeffect.org.uk/eyemine
There were attempts to make accessibility mods for some other games like Hearthstone –
but they didn’t make it to release.05/07/2021 at 10:36 #20816
Sorry to hear about the problem. I just tried the same, changing GuestCalibration to Context.LaunchConfigurationTool(ConfigurationTool.Recalibrate, CompletionHandler);
and it works well for me (at least for a couple of runs).
Could you please add more logging to the code and post the log here.
What is your use case for launching calibration?
Btw the calibration sample is now added to Tobii Unity SDK for Desktop 4.123/06/2021 at 10:07 #2057914/05/2021 at 20:27 #20390
Please text me on Discord ( alex8b#9170 ) and we will debug and solve the issue10/05/2021 at 15:00 #20328
The choice will then be the Tobii Stream Engine API:
You would then need to filter head pose data in your engine.06/05/2021 at 12:18 #20297
Eye tracker is not really meant to be a mouse replacement unless we are talking about a fully hands-free assistive use case.
But you can use Tobii Unity SDK to get the gaze data and then raycast it into the scene:
For some 2D games (for example, card games), it might be a good idea to use Interaction Library instead of the Unity SDK:
06/05/2021 at 12:06 #2029505/05/2021 at 20:00 #20291
Tobii Eye Tracker 4C and Tobii Eye Tracker 5 are the currently supported ones.02/05/2021 at 14:06 #20271
The previous answer is wrong, you don’t need a second computer for that. Just set up Tobii Ghost in OBS and toggle off Preview in Tobii Ghost. The bubble will still be on the stream.