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02/06/2014 at 08:13 #1078

Participant
Hey,
The method takes two arguments, but should use default parameters if invoked without arguments. Instead of commenting out the code, you can try to call Shutdown with the default arguments.
_context.Shutdown(1000, false);
I hope that solves the problem. We will fix it in the next version of the EyeX SDK for Unity.