Home › Forums › Eye Tracking Devices › EyeX, plug n play? › Reply To: EyeX, plug n play?
05/06/2014 at 20:15 #1116
What’s with the price discrepancy between the PCEye and the EyeX? I’m looking to get eye-controlled mouse pointing for gaming, specifically Star Citizen which uses gimbal and turret mounted weapons to allow them to fire in a different direction than the ship is pointing. Does EyeX currently support simply moving the mouse to where I’m looking? It might have to hook into DirectX to override mouse input, kind of like Xfire/Steam-In-Game do with DirectX graphics. I assume something like that would be possible with the SDK if it’s not supported out of the box. I’m worried about accuracy/precision though.