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Hi I tried to do what you suggested but I can’t understand why it’s not working, I tried multiple solutions as use a Raycast and everything but it doesn’t work. I figured this could help the community, so that’s my best guess it’s not working but I hope you can help me to fix this. I will make sure to post the solution if I find it meanwhile.

private SpriteRenderer sprite;
void Start () {
    sprite = GetComponent<SpriteRenderer>();
void Update () {
    Vector2 _gazePoint = Camera.main.ScreenToWorldPoint( TobiiAPI.GetGazePoint().Screen );
    if (sprite.bounds.Contains(_gazePoint))
        Debug.Log("Bounds contain the point : " + _gazePoint);