Home › Forums › Game Integration › Problem triggering a 2D object › Reply To: Problem triggering a 2D object
05/05/2019 at 15:56 #11241
Participant
Hi I tried to do what you suggested but I can’t understand why it’s not working, I tried multiple solutions as use a Raycast and everything but it doesn’t work. I figured this could help the community, so that’s my best guess it’s not working but I hope you can help me to fix this. I will make sure to post the solution if I find it meanwhile.
private SpriteRenderer sprite;
void Start () {
sprite = GetComponent<SpriteRenderer>();
}
void Update () {
Vector2 _gazePoint = Camera.main.ScreenToWorldPoint( TobiiAPI.GetGazePoint().Screen );
Debug.Log(_gazePoint);
if (sprite.bounds.Contains(_gazePoint))
{
Debug.Log("Bounds contain the point : " + _gazePoint);
}
}