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Thank you for your response.
X-Plane 11 (as requested by a lot of people as you may know)
This is what I have discovered.
Elite Dangerous profile use Freetrack, supported in X-Plane 11, so I get both head tracking and eye tracking to work perfect with the exception that I need to inverse pitch to make it useful.
How: Make a copy of X-Plane.exe and name it EliteDangerous64.exe. In Tobii GameHub configure EliteDangerous pointing to the new EliteDangerous64.exe in your X-Plane folder and tweak the parameters. Start X-plane with that EliteDangerous64.exe. Enable TrackIR under Graphics.
Note: it is conflicting with X-Camera so you need to disable that plugin. X-Camera TrackIR does not seem to pick up the Freetrack from GameHub.
Changing “Id”: “GazeViewPitchMirrorLock”, to true in C:\Users[user profile]\AppData\Local\Tobii\Tobii GameHub\Settings\Elite Dangerous\setting.json does not work.
So in my logic, if we could have a copy of the ED profile and inverse the Pitch axis, or even better to be allowed to change the axis in for instance mentioned setting.json, it would allow Tobii to support multiple more games. The code is already there and I would believe it should be a low hanging fruit to change this.