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29/11/2019 at 16:37 #12386
Grant [Tobii]
Keymaster
Hi @fkostic, thanks for your patience whilst we try to reproduce your issue. It seems that by default Unreal Engine does not package the Tobii third party dll, you have to do it in the Build.cs file from your plugin
With code along the lines of:
if (Target.Platform == UnrealTargetPlatform.Win64)
{
RuntimeDependencies.Add(new RuntimeDependency(Path.Combine("YOUR PATH", "YOUR DLL.dll")));
}
Might also be worth checking out the Unreal Wiki @ https://wiki.unrealengine.com/Linking_Dlls for more advice.
Please try this out and do let us know how you get on. Best Wishes.