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Hi Grant – been playing around with it a bit, found the article you pulled that code from. Does that assume that there is only one dll you are packaging?
Tobii seems to have a couple in the plugin folder, do I just need one of them, or should i add all of them separated by a comma – I have it like this in my projects build.cs file:
if (Target.Platform == UnrealTargetPlatform.Win64)
RuntimeDependencies.Add(new RuntimeDependency(Path.Combine(“C:\Users\Art Reality Studio\Documents\Unreal Projects\JSola_ARS\Plugins\TobiiEyetracking\Binaries\Win64”, “UE4Editor-TobiiCore.dll”)));
and it isn’t working, so I assume its not right.
Have you guys been able to build the default project from unreal on your end?