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I’ve also tried to include it in my project build.cs file with all the .dll’s listed like so:
// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
public class JSola_ARS : ModuleRules
{
public JSola_ARS(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] { “Core”, “CoreUObject”, “Engine”, “InputCore” });
PrivateDependencyModuleNames.AddRange(new string[] { });
if (Target.Platform == UnrealTargetPlatform.Win64)
{
RuntimeDependencies.Add(new RuntimeDependency(Path.Combine(“C:\Users\Art Reality Studio\Documents\Unreal Projects\JSola_ARS\Plugins\TobiiEyetracking\Binaries\Win64”, “UE4Editor-TobiiCore.dll”, “UE4Editor-TobiiGTOM.dll”, “UE4Editor-TobiiInteractions.dll”)));
}
// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { “Slate”, “SlateCore” });
// Uncomment if you are using online features
// PrivateDependencyModuleNames.Add(“OnlineSubsystem”);
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
}
}