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First thanks for your answer.
– I check first the first point, and it didn’t change anything with your solution. Then I checked more deeply in the scene view by showing the “ray cast” from the eyes.
– Finally, I constat that my player was rotated, it was caused by the fact that unity was keeping the same Steam_Player_VR than in the previous scene.
So the problem was caused by the Steam VR (and not Tobii Initializer), and it is now solved. Thanks!