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Hi @asemahassan and thanks for your query. The distance of the rays are 100 (m in Unity) and are not customizable for users however these are just debugging rays and are for visual representation and not necessarily for the actual object detection length. The limit to what Tobii G2OM can detect is set to “float.MaxValue” which is more or less infinite in a Unity scene.
Please do let us know if we can provide any further information. Best Wishes.