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The first thing is that when I run the program that has the robot face in the corner of my screen (in the taskbar), the eyes turn orange and not green. Although, I do have eye-tracking calibrated with my VIVE Pro Eye.
The second part is that when I downloaded the appropriate SDK for Unity, not Unreal, I get the error that ViveSR does not exist, as if the namespace or field is not there. This happened why I tried the glance example, where when you look at the cube, it should change color.