Home Forums Legacy SDKs Gaze angles Reply To: Gaze angles

Robert [Tobii]

Update: In EyeX SDK for Unity 0.24 that was released last week, there is an example of how to get the gaze point in the same 3D coordinate system as the eye position coordinates.

You can use this example together with Vector3.Angle to calculate the angle between the gaze vector(s) and the normal vector of the screen.