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#19238
Thomas Anquetil
Participant

Hi, I apologize for being not clear. Let me be a little more specific.

Whatever the scene I’m working with (let’s say Example_HandEyeCoordination in TobiiXR examples), in Tobii XR_Initializer (from the Inspector), I put “Mouse” at the top, in the Eye Tracking Provider section, then I launch the game mode in Unity. BUT to work with Unity in VR I need a configured Headset in SteamVR to run the simulation. The problem is I have no headset. So I cannot event launch the game mode (well, actually I can, but nothing happens).

Is the Mouse Provider supposed to work only if a headset is used and only to replace the Eye Tracking device ?

I hope I have been clear this time.