Hi @Grant, thanks for the quick response. I’m working with @Jeroen on this project – trying to make it compatible with the Vive Pro Eye side.
Furthermore, we do recommend using OpenXR when developing for Vive Pro Eye and newer Unity versions.
In your experience, is OpenXR functional and stable enough (esp. in terms of interaction) to cater the Vive Pro already? Most resources I found online (including Valve’s README to their Unity OpenXR plugin), said that for now SteamVR/OpenVR is still required. I’d be happy & thankful if you could point me to resources that explain how to handle everything with OpenXR. Thanks!