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09/08/2021 at 13:54 #20936
Over the past few days, I have looked into opening a separate thread and can confirm that this allows me to write data at 120 Hz. However, some of the data I would like to include requires accessing the Unity engine (such as transform.position) which is restricted to the main thread. Do you have any idea of how I could receive this performance increase but still be able to receive information from the main thread when needed.