Home Forums Unity SDK Eye tracking connection fails Reply To: Eye tracking connection fails

#21288
Jeremy Gordon
Participant

Hi Grant,

Thanks for your response.

I guess I’m a little confused about the naming here.

I followed this setup guide (https://vr.tobii.com/sdk/develop/unity/getting-started/vive-pro-eye/#step-3-download-and-import-the-vive-sranipal-sdk) which includes steps to install:

1) SRanipal runtime
2) OpenVR Unity plugin
3) Tobii XR SDK for Unity

In my code I’m using the TobiiXR_Initializer prefab, and using TobiiXR.GetEyeTrackingData(TobiiXR_TrackingSpace.World) to get raw data, in addition to listening for focus changes using IGazeFocusable from Tobii.G2OM.

Can you clarify which SDK/streams I’m using based on this?
And, if the “XR SDK” is a problem, how would I go about uninstalling it? Do I remove the “Tobii XR SDK for Unity” package from my project?

Thanks,
Jeremy