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Hi Grant,
Thanks for your response.
I guess I’m a little confused about the naming here.
I followed this setup guide (https://vr.tobii.com/sdk/develop/unity/getting-started/vive-pro-eye/#step-3-download-and-import-the-vive-sranipal-sdk) which includes steps to install:
1) SRanipal runtime
2) OpenVR Unity plugin
3) Tobii XR SDK for Unity
In my code I’m using the TobiiXR_Initializer prefab, and using TobiiXR.GetEyeTrackingData(TobiiXR_TrackingSpace.World)
to get raw data, in addition to listening for focus changes using IGazeFocusable
from Tobii.G2OM
.
Can you clarify which SDK/streams I’m using based on this?
And, if the “XR SDK” is a problem, how would I go about uninstalling it? Do I remove the “Tobii XR SDK for Unity” package from my project?
Thanks,
Jeremy