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11/01/2022 at 17:07 #21532
Hi @marcaufderheyde, you should be able to change the render queue of the gaze visualizer material to always render on-top of everything else (even though it is positioned behind something). Usually something Unity allows you to do in the Material.
And for more precision, position gaze visualizer between canvas and camera, and then adjust render queue so that canvas is not rendered on-top (which it usually is given it is a UI)