Home Forums Unity SDK G2OM overflow Reply To: G2OM overflow

#21642
Jeremy Gordon
Participant

Hi Grant,

Thanks for your reply, despite the Vive Pro Eye being no longer supported.

As a reminder, this is the warning message that I’m concerned about:

`
G2OM was initialized with a capacity of 30, but was supplied with 32. Purging overflowing elements.
`

It sounds like you are suggesting that this is a frame-rate issue. This would be a lower-impact problem for our study, but the warning itself seems to imply it relates to a limit on the number of objects tracked by G2OM, which would be a significant problem for us. Can you confirm the meaning of this warning, and whether it might imply that not all objects we’ve added for tracking are indeed reporting fixations?

Jeremy