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07/03/2022 at 10:34 #21725
i still feel that there is missing a clear statement about what that message really means. I am currently facing the same issue.
My unity3D console gets filled with those warnings:
“G2OM was initialized with a capacity of 30, but was supplied with 32. Purging overflowing elements.”
Is it just related to the gaze stabilization G20M provides or does the message mean that object 31 to 9999 that utilizes the IGazeFocusable Interface will not call GazeFocusChanged(bool hasFocus) properly?