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11/07/2022 at 12:58 #22247

Keymaster
Hi @vramakrishnan, did you check the values of the gaze point as reported in the sample script we produced @
using Unity.Engine;
using Tobii.Gaming;
public class ExampleClass : MonoBehaviour
{
void Update()
{
GazePoint gazePoint = TobiiAPI.GetGazePoint();
if (gazePoint.IsRecent()) // Use IsValid property instead to process old but valid data
{
// Note: Values can be negative if the user looks outside the game view.
print("Gaze point on Screen (X,Y): " + gazePoint.Screen.x + ", " + gazePoint.Screen.y);
}
}
}
It would be an idea to see what values are being produced to see how to convert them to your own desired coordinate system.