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Thanks Grant, the mouse emulator doesn’t work for me in the GettingStarted sample scene too.

I noticed that although I chose “Mouse” as Eye tracking provider (Standalone Eye Tracking Provider), the selection highlight disappears when I press play and the debug message logs “Starting TobiiXR with (Tobii.XR.NoseDirectionProvider) as provider for eye tracking.” I presume the setting selection is not passed successfully, do I need to specify in the TobiiXR.cs or TobiiXR_Initializer.cs script with something like “Internal.Provider = new MouseProvider();” to make it work?

Thanks in advance,