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02/03/2015 at 16:13 #2643
Patrik [Tobii]
Participant
Hello Nicola,
The algorithms used in the Tobii EyeX controller is proprietary, so there is no public documentation of how it works.
However, my colleague Robert discussed this in another forum thread which might be of interest to you.
There is also an implementation of a smoothing algorithm in the Spotlight demo that is part of the Tobii EyeX SDK for Unity.
Best regards
Patrik