Hi Patrik – Thanks for the advice! Got a little bit further but still doesn’t work:
EyeX initialization failed because the client access library 'Tobii.EyeX.Client.dll' could not be loaded. Please make sure that it is present in the Unity project directory. You can find it in the SDK package, in the lib/x86 directory. (Currently only Windows is supported.) EyeXHost:InitializeEyeX() (at Assets/Standard Assets/EyeXFramework/EyeXHost.cs:400) EyeXHost:Start() (at Assets/Standard Assets/EyeXFramework/EyeXHost.cs:188)
So if I check the root dir of the project I do see: Tobii.EyeX.Client.dll
Also in your directions above it wasn’t working until I copied Tobii.EyeX.Client.dll from each of /lib/x86,lib/x64 into the corresponding Assets/Plugins/ directories. Not sure if that was right? But before that the EyeXClientLibraryDeployer script was complaining about not finding it.
Thanks for any help!