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19/06/2015 at 16:17 #3141
What if you used UE4Duino plugin with EyeX SDK plugin with Unreal Engine? Through blueprints couldn’t any interaction with those two devices be possible? Maybe not accessing the EyeX hardware directly but you would have access to Gaze point data. Depending on how you want to actuate or what you want to do. I was able to get both plugins to work with Unreal.