Home › Forums › Software Development › [Unity5 EyeX] Raycast from gazepoint on perspective camera to vector3 worldspace › Reply To: [Unity5 EyeX] Raycast from gazepoint on perspective camera to vector3 worldspace
Just for clarification. Here is my scene, in which a grid of GazeAware components are build as a terrain. As you can see they start overlapping eachother and not very optimal.
I would like to be able to get through one single raycast from the camera angle/pos to the exact pixel on which you gaze, a position, and I have no idea which component of EyeX I can speak to for this.