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29/10/2015 at 16:02 #3672

Participant
Hi Ben,
Great that it works in general now! But it is supposed to work without any offset in the Unity editor.
Did you try any of the things I suggested above when in the Unity editor, to see if there is a difference between the Ctrl-Alt-Shift-F12 visualization from the EyeX Engine and the Projected Bounds calculated by the EyeX SDK for Unity?