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29/10/2015 at 16:02 #3672
Great that it works in general now! But it is supposed to work without any offset in the Unity editor.
Did you try any of the things I suggested above when in the Unity editor, to see if there is a difference between the Ctrl-Alt-Shift-F12 visualization from the EyeX Engine and the Projected Bounds calculated by the EyeX SDK for Unity?