Home › Forums › Game Integration › Making deadzone/gradient/sensitivity more intuitive › Reply To: Making deadzone/gradient/sensitivity more intuitive
23/02/2016 at 16:38 #4525
Henrik [Tobii]
Member
It’s insanely difficult to explain the sensitivity parameters with words (and our visualization is apparently also not that great) so have a look at this page.
The a-value slider corresponds to “Gradient” and the b-value slider corresponds to “Dead zone”. The value of “Speed” in ISE is simply scales the output (0.0 – 1.0) of this curve.