Thank you Grant for the reply.
I’m currently using the .NET framework binding from the Analytics SDK to collect the gaze data from the eyetracker in Unity. The API works great so far except the part where I have to pass in EventThreadingOptions in several constructors. Unity keeps freezing everytime I try to run the game the second time. My guess is that there is an issue with the thread handling in Unity.
Do you know how to fix this? Not sure if this is a good place to ask but any opinion or advice is appreciated.