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That fixed it but it also caused another problem.
The eye tracking movement became erratic and Jerky, I presume your dev team have altered the way in which it works?
Anyway, is there a way to change it back to the way it was? Before the eye tracking movement had a sense of inertia and the camera slowed down as the object in focus neared the center of the screen.
Now the camera just seems to stop suddenly, and for me, it is less immersive.
I have tried my previous ISE settings and spent an hour changing them to try and achieve somewhere close to what I had before (larger/smaller gradients and dead zones, and at different speeds settings).
It’s making me want to go back to the previous ISE and put up with the uri bug.