Home Forums Game Integration [Solved] ISE crashes on ED:Horizons start Reply To: [Solved] ISE crashes on ED:Horizons start

#4628
Jon Burgin
Participant

Sorry, I forgot to include it:

2016-03-02 21:19:18,948 [FreeTrackAccumulativeHidMapper Thread] ERROR Version:1.1.1.379 System.AppDomain - 
Application Unhandled exception
System.ArithmeticException: Function does not accept floating point Not-a-Number values.
   at System.Math.Sign(Double value)
   at Tobii.Oem.Gaming.InfiniteScreen.Core.HidMapperSettings.SensitivityTransform(Double value)
   at Tobii.Oem.Gaming.InfiniteScreen.Core.AccumulativeHidMapper.Map(TimeSpan timeDelta)
   at Tobii.Oem.Gaming.InfiniteScreen.Core.HidMapper.ThreadLoopProcedure()
   at Tobii.Oem.Gaming.Common.LoopedThread.ThreadLoop(Object state)
   at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.ThreadHelper.ThreadStart(Object obj)