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vjoy installed correctly (so it said) during the ISE installtion and it shows as a controller in Windows. I am not saying this isn’t a vjoy problem but I am not seeing any errors regarding it during installation or afterwards.
However if I click on the ISE link from settings I get the could not initialise ISE every time.
Take a look at the latest log file located under:
%programdata%\Tobii\Tobii InfiniteScreen\Logs\
Scroll down to the bottom of the file, copy/paste the latest error message here and hopefully I can figure out exactly what the problem is.
Are you any closer to providing your own interface?
The problem is not that we don’t have our own “interface” (we have several SDKs) but rather that it’s not supported by ED. What we can do for games like this is to use interfaces already implemented by the game, such as head tracking interfaces and joysticks (e.g. FreeTrack and VJoy), and supply then with input data translated from eye tracking data and then to bind that to an interaction in the game. This is exactly what ISE does. ISE is a tool for enabling what we call “Infinite Screen” (various ways of controlling the camera view) in games that doesn’t support eye tracking natively.
Do you need experienced software alpha/beta testers?
I’ll let you know if we do :).