Home › Forums › Game Integration › Fast eye movement and panning of view › Reply To: Fast eye movement and panning of view
26/03/2016 at 21:33 #4904
Participant
This will be available in the 1.2 release. I’ve added a slider that controls how much “inertia” (which probably describes the experience the best) your gaze point should have. The main reason for adding this was to replicate the feeling of version 1.0.2 in ED (which used VJoy) but it is essentially what you describe.