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12/04/2016 at 23:01 #4990
Louis dAboville
Participant
OK,
Thanks for clarifying that.
In theory though, would it affect the gaze point given by the Unity SDK? (still can’t test until later this week)
If so, are these all the cases in which EyeX engine would overwrite the display area? I am looking at using it in a setting where I would have exclusive control over the machine, and could automate the running of setdisplayarea when needed.