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Hi Kevin, and thanks for your feedback!
I think your feedback is very well written and thought through. There’s a couple of things I’d like to point out:
A mouse will always be faster and more precise than the eye tracker. Some of the features (such as the megamap-feature and aim at gaze) are done mainly with a gamepad in focus. They still work with a mouse and keyboard but the experience is much more well suited for the gamepad.
Unfortunately the eye tracker requires that you remain within the track-area. If you’re a chair-sloucher (as myself), I tend to tilt my monitor down a bit before going into gaming mode. That way it can keep tracking me even when I lean back / slouch down a bit.
I will try to push some of the suggestions that you’ve made to the developers. There’s no promises that it’ll make it through (since we have a couple of bugs that have higher priority), but ultimately it’s up to wether or not they have time to do the changes or not!