Home › Forums › Software Development › [Solved] Gaze position wrong in Unity Editor › Reply To: [Solved] Gaze position wrong in Unity Editor
29/06/2016 at 18:52 #5370
Grant [Tobii]
Keymaster
Hi @anttiv,
Certainly it should make no difference if the application is built or not.
Can you let us know if the behaviour is reproduced with all the other EyeX SDK samples?
In addition, can you kindly provide details of the SDK and Tobii version you are currently running?
Might also be worth ensuring you are running the latest firmware on the device.