Home › Forums › Software Development › Unity3D and TobiiEyeX issues with gaze-aware component › Reply To: Unity3D and TobiiEyeX issues with gaze-aware component
13/07/2016 at 18:08 #5400
Participant
Hey @grant-rogers,
What do you mean by a custom calibration and moving points closer to the edges?
I didn’t see any out-of-box calibration customization feature in Tobii EyeX Software.