Home Forums Software Development Unity3D and TobiiEyeX issues with gaze-aware component Reply To: Unity3D and TobiiEyeX issues with gaze-aware component

#5416
Grant [Tobii]
Keymaster

Hi @vumi,

You are quite right that within the EyeX SDK, there is no ability for custom calibration however,
If you check out the Tobii Gaze SDK, you will see the option there to implement custom locations for the
calibration points.

If this seems like overkill to implement another library, I would therefore ask if there is a chance
to increase the screen size on computer 2 and report if the issues persist.