Home › Forums › Software Development › Unity3D and TobiiEyeX issues with gaze-aware component › Reply To: Unity3D and TobiiEyeX issues with gaze-aware component
You are quite right that within the EyeX SDK, there is no ability for custom calibration however,
If you check out the Tobii Gaze SDK, you will see the option there to implement custom locations for the
If this seems like overkill to implement another library, I would therefore ask if there is a chance
to increase the screen size on computer 2 and report if the issues persist.