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20/07/2016 at 18:29 #5433

Participant
1. As far as I remember eye positions are available in EyeX SDK as well.
2. As a workaround you can try to stream the data from a different (native) process.
I’m not sure what causes the exact problem. Gaze SDK is not really intended to be used in Unity so there might be some problems with integrating it.
Did you try to use Gaze SDK outside Unity?