EDIT: The tutorial has now been updated.
I’m sorry about this, this is totally my mistake. I forgot to update this tutorial when replacing the Tobii EyeX SDK for Unity with the new Tobii EyeTracking SDK for Unity 5 (Beta).
I will fix this soon. In the meantime:
– Import the unitypackage you find in the root folder of the SDK zip,
– add component EyeTracking -> Gaze Aware,
– in the SpinOnGaze script:
— add “using Tobii.EyeTracking;”
— change “GazeAwareComponent” to “GazeAware”
— change “HasGaze” to “HasGazeFocus”
That should do the trick.