Home Forums Game Integration [Solved] Unity 5 DisplaySize and ScreenBounds are invalid Reply To: [Solved] Unity 5 DisplaySize and ScreenBounds are invalid

#5849
Yann MORERE
Participant

Actually I integrating the tobii EyeX eyetracker in my Wheelchair simulator to analyse the gase during the driving. Unity is a great tool to do that. And the EyeX device is working great once it is correctly installed ! 😉

This afternoon, I switched to the Unity SDK 2. Yes it is simpler :). Thanks for the advice? Now the Dataproviders do not need to be attach the gameObject. Only the script which collect the data from the eyetracker.